My name is
I'm currently a junior at Brown University studying computer science with a focus on computer graphics, computer vision, deep learning, and software engineering.
I am passionate about designing and building software for all kinds of communities and applications, as well as exploring the cutting-edge of research in visual computing.
In my free time, I enjoy competitive esports and learning Japanese ツ
An anonymous forum for the Brown University community.
Physically-based mass and spring cloth model evaluated using iterative constraint satisfaction.
A C++ path-tracing renderer with global illumination, direct lighting, reflection, refraction, and textures.
Finite Element Simulation
Deforming solid objects by computing stress and strain, evaluating internal forces, and resolving collisions.