My name is
I'm a rising junior at Brown University concentrating in computer science. My academic interests lie in visual computing, deep learning, and physics. I have experience in full-stack software engineering, and I love working as a part of a team to build things that people want to use.
Physically-based mass and spring cloth model evaluated using iterative constraint satisfaction.
A C++ path-tracing renderer with global illumination, direct lighting, reflection, refraction, and textures.
Finite Element Simulation
Deforming solid objects by computing stress and strain, evaluating internal forces, and resolving collisions.